
Early Work & Experience
UX Research Associate Internship
UEGroup Summer 2021
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I coordinated with clients, learning their goals and needs, and then helped them create protocols for studies that would best suite their needs.
Learning Point > Sometimes advocating for design involves advocating for research and resources too. I gave feedback to clients and sometimes that feedback was denied. The best I can do is offer the data and knowledge that I have and then take what they give me.
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After helping clients create protocol, it was my job to execute the study from there. First, I would create the tools needed for the study like surveys, prototype simulators, and record trackers. Then I handled participant recruiting and scheduling across several databases. And finally, and most importantly, I ran and oversaw all studies to fruition. Sometimes that involved sitting down for video calls with participants, and other times it meant sifting through survey responses or watching video submissions.
Learning Point > There are some things while testing that you can’’t control. Sometimes, despite my best screening efforts, I got a participant who just wouldn’t cooperate. I had to be adaptable and willing to put in extra work to find replacements in those situations.
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The final stage of any study process: Findings analysis and synthesis. I spent hours carefully dissecting survey responses and moderator notes, deliberately picking out the most significant pieces and compiling them all into well connected reports.
Learning Point > Sometimes you don’t have all the answers, only rationalized ideas. My process with UEGroup was that I was offering recommendations based on my research findings, but the research itself was really what was the most valuable. This played well to my strengths as a researcher.
Uncovering the “What” and the “Why” behind user experience.
The statement to the left can be found on UEGroup’s website. For me, this encompasses the value I gained from my time with this company.
As a UX researcher, I had to come to terms with not always being able to provide the “perfect” answers. I learned that the discovery of what is happening, and why, is often much more important.
Team Work: Purdue University
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Who Needs Diapers?
This Purdue UX project was sponsored by P&G in partnership with Amazon. I coordinated a team to conduct qualitative research and design iterations for the purposes of making diapers a more integral part of the Baby Registry gifting experience by creating opportunities for practical/emotional appeal around purchasing necessities.
Project Management > User Research > Design Recommendations
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UX Project Management
During this time I stood on the outside of two sponsored projects for Purdue UX and acted as a Project Owner. From my extended view I was able to give my teams valuable feedback on project planning, execution, and delivery while acting as a mentor and resource for younger UX students.
UX Strategy > Project Management > Mentoring
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Mental Health for Employees
A Purdue UX project sponsored by PEAKmind LLC. I lead a team through analysis and research to create recommendations that increase site effectiveness and community awareness.
Psychology > User Research > Design Planning
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Research for a Virtual Workplace
A Purdue UX Project sponsored by Hewlett-Packard Enterprise. I conducted research to outline an actionable plan for conducting hardware onboarding virtually, while still addressing the driving questions and goals of the existing process.
User Research > Findings Synthesis
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Digital Civics
The project that sparked my interest in design as a tool for advocacy. This studio project pushed me to study human behavior and tackle difficult topics with empathy and understanding.
Design Advocacy > Website Development (HTML + JavaScript) > User Research

Spotify Activate
Encouraging activism and representation of underrepresented artists on Spotify
PUXD Spring 2022
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I engage in UX research and design recommendations to explore the effects of utilizing systems and interactions that may shift consumer behavior on Spotify from automatic consumption of algorithmic suggestions to conscious consumption on an individual level and increased representation of diverse content.
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I worked in this space acknowledging that my own social identities are often overrepresented. It was a humbling challenge to engage with topics that forced me to think critically about interactions. Throughout the process, I strove to always question and seek understanding to that which I could not directly relate.
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A research document acting as a collection of qualitative and quantitative research and recommendations was the main deliverable for this project.
The document includes concepts that are for framework/experimental purposes ONLY and were used to identify elements that could be used in further research before design implementation
Who Needs Diapers?
Project Management > User Research > Design Recommendations
Purdue University: Jan. 2022-April 2022
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My final semester in the UX program at Purdue, I acted as a Team Lead and oversaw a team of eight as we completed a sponsored project from P&G.
The goal of this project was to increase the ease and awareness of buying diapers from the Amazon baby registry for both registry Creators and Gifters.
As a team, we conducted qualitative research and design iterations for the purposes of making diapers a more integral part of the Baby Registry gifting experience by creating opportunities for practical/emotional appeal around purchasing necessities
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Team Lead: I implemented UX strategy and project planning to communicate project goals, milestones, and final deliverables to our industry sponsor. I also delegated appropriate tasks between team members to complete research and design deliverables while adjusting project goals and strategy as necessary.
Storyteller: Communicating copious amounts of project work required me to work diligently as a storyteller. I had to decide what information needed to be expressed and communicate that information from the viewpoint of our user groups both in presentations and in reports.
Mentor: As the more experienced of two Team Leads, I championed the majority of the project strategy, planning, and delegation. I mentored my younger Team Lead and Team Members, encouraging them to take ownership and pride in the project.
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Research Findings: Included in our project documentation was a breakdown of our research findings. We completed several user interviews for the purposes exposing motivations and pain points around purchasing gifts, and analyzed an existing study’s findings to inform the project goals.
Informed Design Recommendations: The team created a variety of feature recommendations which we implemented into high-fidelity prototypes of the Amazon interface. These recommendations focused on created moments for emotional/practical appeal when purchasing necessities and were informed by our research. We evaluated these designs with a user survey and iterated accordingly.
UX Project Management
Project Management > Mentoring
Purdue University: Aug. 2021-Dec. 2021
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During my fourth semester in the UX program at Purdue, I acted as a Project Owner and oversaw two teams as they worked on two sponsored projects.
One project was a cross-cultural effort between my team in the US and a team in China. This one dealt with blue-sky ideation in the autonomous vehicle area.
My other team worked with a company to and develop a new platform for Purdue students to help them learn UX skills, and then connect them with interested employers based on their skillset.
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Project Owner: I met with my two teams weekly to conduct stand-up meetings and check in on their progress. I also took notes during meetings with sponsors and gave feedback on documentation and presentations.
Mentor: As part of my role, I conducted 1 on 1’s with each member of both teams. These meetings were used to check in on the indivudal’’s progress and goals, as well as to talk about them as an individual. I had multiple conversations with younger students where I was able to share some of my experiences and knowledge. One of my team members even dubed our sessions as “UX therapy sessions.”
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Meeting Notes: I attended my teams’ weekly and biweekly meetings and took notes over feedback from sponsors and our professors. I then discussed their feedback with my teams to formulate action plans.
Feedback: As my teams developed their project documentation and gave presentations, I went over their documents and gave feedback. I helped them develop their narratives and make plans to address feedback.
Leadership Recommendations: By observing my teams, I was able to mentor and encourage those who were interested in taking leadership positions. At the end of the semester, I assessed each individual’s strengths and areas of growth and gave recommendations on where they could be the greatest asset on teams in the future.
Philosophy Application
Advocacy for yourself
Part of being a mentor was encouraging others to reflect and challenge themselves. This focus on individuals was a very rewarding part of this role.
Mental Health for Employees
Psychology > User Research > Design Planning
Purdue University: Jan. 2021-May 2021
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This Purdue UX project was sponsored by PEAKmind LLC. They are a mental health advocacy company focused on creating a platform for companies to use to increase employee mental health and overall well-being.
My team was tasked with analyzing the current web platform and offering suggestions on how to make it more competitive in its current market. The project was largely research-based with findings synthesis and recommendations offered at the end.
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Team Lead: I acted as a lead for this team where I was in charge of planning, delegation, and execution of every part of the project process. I focused on aligning my team around a common narrative and challenged them to constantly ask questions to move the project forward.
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Project Documentation: Outlines the process and findings accumulated during the project
Structured Sketches Document: Though primarily a research-based project, our team did complete some low-fidelity sketches that we handed off with recommendations and rationale from our research
Philosophy Application
Advocacy for design
The space that this project lived in is unique. The research we conducted and recommendations that were part of the handover advocated for the importance of mental health resources in corporate stations, something that I feel very passionate about advocating for.
Research for a Virtual Workplace
User Research > Design Planning
Purdue University: Jan. 2021-May 2021
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This Purdue UX project was sponsored by HPE. With the emergence of the pandemic in 2020, many companies were scrambling to translate their in-person operations to virtual platforms. HPE wanted to know how to restructure its protocol for completing in-person software set-up sessions to fit a virtual environment.
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Team Member: During this project, I contributed as a team member.
Contribution of Documentation: My biggest contribution this semester was that I captained documentation for my team. This involved communicating with the Team Leads to formalize a plan for the document and delegating parts to members of the team. I also went through the document frequently to make changes and leave notes for my teammates.
Developing Research Skills: This research-based project involved. a lot of person-to-person involvement. I was able to contribute strongly to my team’s efforts in focus groups and interviews with HPE employees and users.
Learning Point: This is really when my specialization as a researcher began to develop. The insights we gained from person-to-person research were due largely in part to the activities I suggested and the sociability I provided.
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Project Research Documentation: No fancy wireframes here. This project was all about laying out a strategy for HPE employees to enact. Our documentation included our insights from research made up of key themes and best practices for online software set-up.
Philosophy Application
Advocacy for design
Having to defend your research and design is part of being a UX designer. But it becomes harder when the thing you’re creating is a process or set of actions, and not a tangible concept.
Digital Civics
Design Advocacy > Website Development (HTML + JavaScript) > User Research
Purdue University: Oct. 2020
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This project was an assignment that challenged me to think about design and UX from a critical, ethical lens. My team’s goal was to create a supportive resource for Asian and Asian-American students to utilize during a time when Anti-Asian sentiments and microaggressions have increased in light of the coronavirus pandemic.
As a requirement for this project, we practiced collaborative design in the form of a co-design workshop with Asian American students.
Learning Point: The collaborative design process and focus on advocacy turned this project into one of the most eye-opening and truly rewarding projects that I completed during my time at Purdue.
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Collaborative Researcher: The aim of this project was to get us to think about designing with people. I was a major contributor to my team’s co-design protocol. A major focus for me was to make participants feel comfortable sharing their stories on such a sensitive topic.
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Practicing Web Development: A requirement for this project was that we produce a functioning website the fit our goal. This was my first time practicing coding languages like CSS, HTML, and JavaScript.
Learning Point: UX designers need to be aware of the process of creating the experiences that they design. The value that I got from learning these coding languages was that there are definitely limitations to what can be done.
Philosophy Application
Advocacy as design
This project defines what it means to use design as a tool for advocacy. The research completed and final website created were an effort to speak with and for those without a seat at the table.